July Meeting

Join us this month for an awesome panel with groovy, knowledgeable people. Join us on Wednesday July 27, 2016 at Brickyard Artisan Court in Tempe beginning at 7:00PM. This month the meeting is being held in room BYAC 110.

Game Design: To School or Not to School

Are you a prospective or current student of game design? Maybe you’re looking to switch degrees? Do you want to know what your future holds after your education? Come hear from expert game developers and designers from all over the spectrum ranging from academically trained to self educated. They’ll be talking about the advantages and disadvantages of getting a degree in Game Design based on their experiences.

Hosted by IGDA Phoenix and WIGI AZ.

Panelists include:
Aby Moore (Lead Artist and Co-Founder Broken Window Studios)
Tristan Moore (Creative Director Broken Window Studios )
Laurie Annis (2D and 3D Artist TIMEFIRE)
Gregory McDonald (Senior 3D Artist 2XL Games, Inc. and contract Artist at Rainbow Studios )
Arthur Griffith (CEO of Desert Owl Games)

Visit The Facebook event page

Announcements

AZ Developer Directory
The Game CoLab has started a full list of Arizona’s game developers. Check it out to see what’s happening in the Phoenix area and beyond. If you know anyone that should be on the list please contact Ben Reichert (ben@gamecolab.org) to add them.

Arizona Women in Games International
Women in Games International now has an Arizona chapter. Check out their official Facebook page for information on their upcoming events and meet ups.

Want to make an announcement?
Email the details to chair@igdaphx.org.  Please keep announcements related to the local game development community.  If you’d like to give your announcement at the meeting, please include a picture and a small amount of text for a powerpoint slide.  You’re welcome to give your announcement at the meeting yourself as long as it takes less than 3 minutes.

Location and Parking

byac150

The presentation will be located in classroom 110 in the Brickyard Artisan Court building at ASU. The entrance is located at the fountains right next to Ike’s Place on Mill. After the presentation we’ll be heading upstairs to Endgame for food, drinks, and hanging out!

endgamemap

There are several parking lots near the Brickyard at ASU that cost $2.00 an hour. There are also some ASU lots that no longer require permits starting at 7:00pm. Here is a map of the ASU lots. According to their website, Lot 3, 55, 58, 59, and 59E don’t require a permit after 7:00pm.

Most of the metered parking spots not directly on Mill Avenue are free after 6:00pm. Be sure to double check! Here is a map of Mill Avenue parking with highlighted sections of free parking after 6:00pm.

The 5th and Farmer lot does not require a parking permit after 6:00pm. Also The City Hall Garage is free when entering after 6:00pm. Yes, the City Hall Garage is FREE if you enter after 6:00pm and there’s no special event happening.

Please double check when parking anywhere to confirm that these details are correct. Also be aware if there happens to be a special event taking place during the night of our meeting some of these free parking spots may actually be charging event fees.

May Meeting & Announcements

Let’s meet up to discuss videos, games, and more! Join us on May 25, 2016 at Brickyard Artisan Court in Tempe beginning at 7:00PM. This month the meeting is being held in room BYAC 110.

The Value of Effective Art

In this talk, we will discuss the role of a commercial artist and how we assess the value of art in a professional setting. We will be covering points like art in a AAA setting vs an indie setting, balancing monetary value while achieving an effective experience with art and how to spot an effective commercial artist when looking to make an addition to your development team.

Aby is a British citizen turned Arizona resident, and co founder of Broken Window Studios. She has worked on professional projects partnered with Sony, and as freelance 3D environment artist before moving on to found an independent studio in 2014. Broken Window Studios is currently developing both Reflections and Grave, which will be available on Steam, Xbox One and PS4.

http://www.brokenwindowstudios.com/

Announcements

AZ Developer Directory
The Game CoLab has started a full list of Arizona’s game developers. Check it out to see what’s happening in the Phoenix area and beyond. If you know anyone that should be on the list please contact Ben Reichert (ben@gamecolab.org) to add them.

Arizona Women in Games International
Women in Games International now has an Arizona chapter. Check out their official Facebook page for information on their upcoming events and meet ups.

Want to make an announcement?
Email the details to chair@igdaphx.org.  Please keep announcements related to the local game development community.  If you’d like to give your announcement at the meeting, please include a picture and a small amount of text for a powerpoint slide.  You’re welcome to give your announcement at the meeting yourself as long as it takes less than 3 minutes.

Location and Parking

byac150

The presentation will be located in classroom 110 in the Brickyard Artisan Court building at ASU. The entrance is located at the fountains right next to Ike’s Place on Mill. After the presentation we’ll be heading upstairs to Endgame for food, drinks, and hanging out!

endgamemap

There are several parking lots near the Brickyard at ASU that cost $2.00 an hour. There are also some ASU lots that no longer require permits starting at 7:00pm. Here is a map of the ASU lots. According to their website, Lot 3, 55, 58, 59, and 59E don’t require a permit after 7:00pm.

Most of the metered parking spots not directly on Mill Avenue are free after 6:00pm. Be sure to double check! Here is a map of Mill Avenue parking with highlighted sections of free parking after 6:00pm.

The 5th and Farmer lot does not require a parking permit after 6:00pm. Also The City Hall Garage is free when entering after 6:00pm. Yes, the City Hall Garage is FREE if you enter after 6:00pm and there’s no special event happening.

Please double check when parking anywhere to confirm that these details are correct. Also be aware if there happens to be a special event taking place during the night of our meeting some of these free parking spots may actually be charging event fees.

January Meeting and Announcements

Our next meeting is coming up on January 29th, 7:00pm at UAT in the Theatre.

RSVP to the meeting here.

Procedural Generation: When, Where, and Why

Presented by Tyler Coleman

coleman_250x250Tyler is currently the CEO and Creative Director of Retora Game Studios, an independent game studio in Phoenix, Arizona. He is also one of the directors for the Future Is Games conference. In the past year, he has worked on multiple titles, with multiple mobile releases. He is currently developing mobile and social apps for third party clientele. While active in the local developer community, his passions include procedural generation, Lua, rapid prototyping, game education, and simulation games.

Procedural content generation (PCG) is the programmatic generation of game content using a random or pseudo-random process that results in an unpredictable range of possible game play spaces. In this session, Tyler will cover the basics of procedural generation, and the why, where, and when of its use. Examples of games with and without procedural content will be used, showing the ramifications of changing the content generation in those titles. This will cover why procedural generation should be used, when it should be used, and where it should be considered. There will also be suggestions on specific solutions and how some games could have received benefit from the procedural creation of content.

RSVP to the meeting here.

Announcements

Global Game Jam at UAT
One of the two locations for Global Game Jam in Phoenix is the University of Advancing Technology. The event begins at 5:00pm on January 24th and goes until the night of January 26th.  You can register for the jam location and find out more details here.

Global Game Jam at ASU (Presented by Game CoLab)
Global Game Jam is also being hosted by Game CoLab at Arizona State University. The event begins at 2:00pm on January 24th and goes until the night of January 26th.  You can register for the jam location and find out more details here.

IGDA Members Save on GDC Passes
If you’re an IGDA Member planning on attending GDC this year, you can save money on buying your conference pass with an IGDA Member Discount. Check out all the details here.

November Meeting Details

Our November meeting is coming up on November 19th! It begins at 7:00pm over at the University of Advancing Technology, inside the little theatre. (Due to a scheduling conflict, we’re meeting on a Tuesday instead of our usual Wednesday.)

RSVP TO THE MEETING HERE

Deconstructing Free to Play

Presented by Ara Shirinian

Ara ShirinianAra Shirinian is a game designer. His most recent role worth writing home about was Design Lead on Epic Mickey: Power of Illusion (3DS).

He also co-hosts Chatterbox Video Game Radio. He is most interested by mechanics and player psychology. You can find out more about him at http://shirinian.net.

Deconstructing Free to Play will focus on a deep analysis of the dynamics of some of the most popular F2P games, especially with regard to learning, engagement, and psychological effects. He will present several hypotheses and predictions for the long term sustainability as well as unintended side effects of these dynamics.

Heads Up! This talk is going to cut deep, and runs about 90 minutes, so plan on staying a little bit later for this one!

Announcements

Kickstart SCALE!
Local developer Steve Swink and his team CubeHeart is looking for funding on Kickstarter. As of right now they have over 100% of their goal, but still need your help! Check out the details and back SCALE over at Kickstarter.

Otter
Local developer Kyle Pulver has released his new 2d game making framework, Otter. It’s currently a beta release, but he plans to continue working on it and keeping the full source available to the public.  He also released the very first game using Otter, All the King’s Men.

Life-Skills Transition Game
A Research Specialist at ASU is looking for someone to help develop a game based on a life-skills transition curriculum for incarcerated youth (
http://merging2worlds.education.asu.edu/).  This is a pilot with limited funding at the moment, but has the potential to expand substantially.

Please contact Heather Griller Clark at hgriller@asu.edu for more information.

 

Your Announcement Here Send an email to chair@igdaphx.org with the details of your announcement and we’ll place it right here! If you’d like to give an announcement at the meeting, please provide an image for the slide and a few lines. Each announcement can be up to 3 minutes at the start of the meeting.

RSVP TO THE MEETING HERE

March Meeting. Motivation. Monday the 18th!

Hey all,

Mark your calendars! Sneaking it in just before the Game Developer’s Conference, we have our…
 

March IGDA Meeting!

Monday, March 18th
7:30 PM in the Little Theater at University of Advancing Technology!

Just like in February, we’ll be in the Little Theater for the entire meeting this time. One important thing to note is that our meeting will be on a MONDAY instead of the usual Wednesday, and the meeting will start with the announcements at 7:30pm on the dot. This month’s speaker is me!

Corey Nolan

Corey Nolan is an avid game developer and resident of the Indie Game House (though she originally hails from New York). At GDC 2008, she collaborated with Professor Katherine Isbister to give a talk entitled “The Real Story on Characters and Emotion: Taking it ‘to the Streets’!” In the past, she has designed several popular Adult Swim flash games including Hemp Tycoon and Victorian BMX, and was a gameplay programmer on ASU’s Atlantis Remixed series of educational games. Now, she works as a web developer by day while making crazy artsy hobbyist games in Unity. She also leads the Phoenix IGDA!

 
(Boy, it’s weird to write your own bio.) So anyway, my talk will be in part a postmortem of my own game, Growing, as well as a broader analysis of motivation, productivity and goals of a hobbyist game developer (with my experience as examples). Motivation is a topic that’s really important to me, and I think anything we can do to further understand what drives us is a valuable use of our efforts.

 
As always, we’ll have our announcements before the talk, so if you have anything you’d like to present/hand out/talk about, please email me or Kyle! (“corey” or “kyle” @igdaphx.org). In addition, since we have the theater for the night, the projector will be open afterwards to anyone who would like to demo their own projects. So bring your stuff! We’d love to see it!
 

We’ll see you all on the 18th! Don’t forget to RSVP on Eventbrite!
 

Cheers,
Corey

February: Michael Todd, Platformers, Jam Games and More!

Howdy everybody!
 
 
Happy Valentine’s Day, with lots of love from your favorite IGDA chapter! Quickly, a big thanks to everyone who participated in our recent survey about operations over here at IGDA Phoenix. We got such a strong response, in fact, that we’ll be trying something new this month! Which brings me to our main announcement…

 

February IGDA Meeting!

Wednesday, Feburary 27th
7 PM in the Little Theater at University of Advancing Technology!

Our featured speaker for this month is our new Arizona transplant, Michael Todd! A bit more about him:

Featuring Michael Todd as himself.

Michael Todd is an award winning game developer, recently based in Toronto. He has spoken around the world at GDC, PAX, GamerCamp, NoMoreSweden and the Hand-Eye Society, and is a specialist in rapid prototyping methods.

A co-founder of the Toronto Skillswap & the Toronto Jammers, Michael is an active part of the indie game development community.

Twitter: @thegamedesigner

 
Michael’s talk is entitled “A LEAP OF FAITH: Platformer Design & Paradigms.” It addresses his unique approach to platforming games, including some dissection of existing ones. With a solid platter of experience under his belt, including the upcoming Unity-based 2D platformer Electronic Super Joy, Michael has a lot of wisdom to offer on platformers and game development in general. He’s also a renowned speaker, having given highly-rated talks at events including GDC and GamerCamp. Be sure to set room in your schedule for this one!

 
Now for the twist: instead of the normal food plans, we’ll continue socializing and demonstrations right there in UAT’s Little Theater! Everyone is free to get food as they please, but the projector will also be available after the talk to any of our Game Jam participants who would like to demo their games. Which leads me to our next announcement:

 

Global Game Jam 2013: Winners!

A HUGE congratulations is in order for everyone who participated in our most recent game jam, the Global Game Jam 2013. At UAT alone, we had more than 20 games that were created and fully playable in just 48 hours. That’s incredible!! We’ll be giving each of our local winners a quick shout-out in the announcements before the February meeting. JAMMERS: If you would like to select the screenshot(s) (up to 3) that will be displayed with your game in the announcements, please email them to corey@igdaphx.org. OR if you would prefer that your game goes unmentioned, e-mail me and we can handle that as well.

Congratulations again to everybody! GGJ 2013 was one of our best turnouts yet, and things are continuing to look up! A big thanks to Alex Bascom, Tyler Coleman, and everyone at UAT for putting it together. For updates about future jams, don’t forget to ‘like’ UAT Game Jams on Facebook!

 
 
Finally, we have an invitation our member, Zach Snader, to join a game development-based team in one of the toughest events of the year. If you’re into playing real-life platformers, this might be your bag:

Fellow IGDAers!

I hereby invite you to get your asses kicked at this year’s Tough Mudder! For the uninitiated, Tough Mudder is a ~12 mile endurance course with obstacles like: Climbing 12-foot tall walls, crawling over an ice covered tarp littered with electrified wires, and just straight up running through hell mud!

If that doesn’t sound like your idea of fun, stop reading this.

For the one of you I have left, please contact me if you are interested in joining my (small) team and training (heartily) before the event.

JOIN!

You can reach Zach by e-mailing zacsnade at uat dot edu. There’s only a few days left to register so if you’re interested do it soon!

 

We’ll see you all in a couple weeks!

 
Your chairs,
Corey and Kyle

September Meeting With a NEW Location!

Hey all,

 

Hope everyone’s been enjoyin’ their summers! As our month full of awesome thunderstorms comes to an end, we’ve got some great news, including the details on our September meeting! First things first… 

 
 
September IGDA Meeting!
Wednesday, September 12th
7 PM in the Little Theater at University of Advancing Technology
Followed by food and drinks at Claim Jumper Restaurant!

 

That’s right, we’re changing things up this month, so make sure you’re going to the right place! Starting at 7, we’ll be holding the talk and announcements in the Little Theater at UAT. It’s a good presentation space, convenient for speakers, and we’ll have room to seat plenty of people! Afterwards, we’ll meet up down the road at Claim Jumper for food, drinks and socializing. We’ll see you there! And be sure to RSVP at the Facebook event!

This month’s speaker is Matthew Wegner! Indie developer and programmer extraordinaire.

Matthew Wegner founded Flashbang Studios, an 8 year-old independent game developer best known for its “Blurst” portfolio of experimental games. Elsewhere, Matthew is an Indie Fund member, TIGJam organizer, photographer, conference planner, web/database programmer and unicyclist.
In his talk “The Blurst of Times: Everything I Learned About Making Games in 8 Weeks,” Matthew will recount Flashbang’s iterations on the standard development cycle, and how these experiments drove their approach to making short, small games that were released in a fraction of the typical timeframe.

 
 
There’s a lot of practical knowledge in this talk, so make plans NOW to be there! And don’t forget it’ll be held at UAT, not at Claim Jumper! We’ll head there after the talk (around 8PM or so). See you there!
 
 
And one more quick note:
 
 
Ludum Dare 24
Friday, August 24th – Monday, August 27th
Starting at 6PM on Friday at University of Advancing Technology

 

 

Anyone interested in jamming this weekend? If you are, good news! It turns out Ludum Dare 24 will be happening, and the classrooms at UAT will be open to anyone who wants the extra space.

This one’s a little different from the typical jam: usually (by competition rules) Ludum Dare games are developed solo rather than with a team. You can read more about the competition rulesets here. Judging will ONLY occur for entries following Ludum Dare’s guidelines submitted through the LD site. It’s a peer judging process, so submitting your own game allows you to vote on others’. For those not big on the strict compo format, feel free to come to UAT to jam on your own stuff! Creativity and productivity are KEY!

 
 
That’s it for now! We’ll see you all at the September meeting. Until then, don’t forget to email me (corey@igdaphx.org) or Kyle (kyle@igdaphx.org) with any feedback, announcements or requests!
 
Corey