July Meeting

Join us this month for an awesome panel with groovy, knowledgeable people. Join us on Wednesday July 27, 2016 at Brickyard Artisan Court in Tempe beginning at 7:00PM. This month the meeting is being held in room BYAC 110.

Game Design: To School or Not to School

Are you a prospective or current student of game design? Maybe you’re looking to switch degrees? Do you want to know what your future holds after your education? Come hear from expert game developers and designers from all over the spectrum ranging from academically trained to self educated. They’ll be talking about the advantages and disadvantages of getting a degree in Game Design based on their experiences.

Hosted by IGDA Phoenix and WIGI AZ.

Panelists include:
Aby Moore (Lead Artist and Co-Founder Broken Window Studios)
Tristan Moore (Creative Director Broken Window Studios )
Laurie Annis (2D and 3D Artist TIMEFIRE)
Gregory McDonald (Senior 3D Artist 2XL Games, Inc. and contract Artist at Rainbow Studios )
Arthur Griffith (CEO of Desert Owl Games)

Visit The Facebook event page

Announcements

AZ Developer Directory
The Game CoLab has started a full list of Arizona’s game developers. Check it out to see what’s happening in the Phoenix area and beyond. If you know anyone that should be on the list please contact Ben Reichert (ben@gamecolab.org) to add them.

Arizona Women in Games International
Women in Games International now has an Arizona chapter. Check out their official Facebook page for information on their upcoming events and meet ups.

Want to make an announcement?
Email the details to chair@igdaphx.org.  Please keep announcements related to the local game development community.  If you’d like to give your announcement at the meeting, please include a picture and a small amount of text for a powerpoint slide.  You’re welcome to give your announcement at the meeting yourself as long as it takes less than 3 minutes.

Location and Parking

byac150

The presentation will be located in classroom 110 in the Brickyard Artisan Court building at ASU. The entrance is located at the fountains right next to Ike’s Place on Mill. After the presentation we’ll be heading upstairs to Endgame for food, drinks, and hanging out!

endgamemap

There are several parking lots near the Brickyard at ASU that cost $2.00 an hour. There are also some ASU lots that no longer require permits starting at 7:00pm. Here is a map of the ASU lots. According to their website, Lot 3, 55, 58, 59, and 59E don’t require a permit after 7:00pm.

Most of the metered parking spots not directly on Mill Avenue are free after 6:00pm. Be sure to double check! Here is a map of Mill Avenue parking with highlighted sections of free parking after 6:00pm.

The 5th and Farmer lot does not require a parking permit after 6:00pm. Also The City Hall Garage is free when entering after 6:00pm. Yes, the City Hall Garage is FREE if you enter after 6:00pm and there’s no special event happening.

Please double check when parking anywhere to confirm that these details are correct. Also be aware if there happens to be a special event taking place during the night of our meeting some of these free parking spots may actually be charging event fees.

May Meeting & Announcements

Let’s meet up to discuss videos, games, and more! Join us on May 25, 2016 at Brickyard Artisan Court in Tempe beginning at 7:00PM. This month the meeting is being held in room BYAC 110.

The Value of Effective Art

In this talk, we will discuss the role of a commercial artist and how we assess the value of art in a professional setting. We will be covering points like art in a AAA setting vs an indie setting, balancing monetary value while achieving an effective experience with art and how to spot an effective commercial artist when looking to make an addition to your development team.

Aby is a British citizen turned Arizona resident, and co founder of Broken Window Studios. She has worked on professional projects partnered with Sony, and as freelance 3D environment artist before moving on to found an independent studio in 2014. Broken Window Studios is currently developing both Reflections and Grave, which will be available on Steam, Xbox One and PS4.

http://www.brokenwindowstudios.com/

Announcements

AZ Developer Directory
The Game CoLab has started a full list of Arizona’s game developers. Check it out to see what’s happening in the Phoenix area and beyond. If you know anyone that should be on the list please contact Ben Reichert (ben@gamecolab.org) to add them.

Arizona Women in Games International
Women in Games International now has an Arizona chapter. Check out their official Facebook page for information on their upcoming events and meet ups.

Want to make an announcement?
Email the details to chair@igdaphx.org.  Please keep announcements related to the local game development community.  If you’d like to give your announcement at the meeting, please include a picture and a small amount of text for a powerpoint slide.  You’re welcome to give your announcement at the meeting yourself as long as it takes less than 3 minutes.

Location and Parking

byac150

The presentation will be located in classroom 110 in the Brickyard Artisan Court building at ASU. The entrance is located at the fountains right next to Ike’s Place on Mill. After the presentation we’ll be heading upstairs to Endgame for food, drinks, and hanging out!

endgamemap

There are several parking lots near the Brickyard at ASU that cost $2.00 an hour. There are also some ASU lots that no longer require permits starting at 7:00pm. Here is a map of the ASU lots. According to their website, Lot 3, 55, 58, 59, and 59E don’t require a permit after 7:00pm.

Most of the metered parking spots not directly on Mill Avenue are free after 6:00pm. Be sure to double check! Here is a map of Mill Avenue parking with highlighted sections of free parking after 6:00pm.

The 5th and Farmer lot does not require a parking permit after 6:00pm. Also The City Hall Garage is free when entering after 6:00pm. Yes, the City Hall Garage is FREE if you enter after 6:00pm and there’s no special event happening.

Please double check when parking anywhere to confirm that these details are correct. Also be aware if there happens to be a special event taking place during the night of our meeting some of these free parking spots may actually be charging event fees.

January Meeting and Announcements

Our next meeting is coming up on January 29th, 7:00pm at UAT in the Theatre.

RSVP to the meeting here.

Procedural Generation: When, Where, and Why

Presented by Tyler Coleman

coleman_250x250Tyler is currently the CEO and Creative Director of Retora Game Studios, an independent game studio in Phoenix, Arizona. He is also one of the directors for the Future Is Games conference. In the past year, he has worked on multiple titles, with multiple mobile releases. He is currently developing mobile and social apps for third party clientele. While active in the local developer community, his passions include procedural generation, Lua, rapid prototyping, game education, and simulation games.

Procedural content generation (PCG) is the programmatic generation of game content using a random or pseudo-random process that results in an unpredictable range of possible game play spaces. In this session, Tyler will cover the basics of procedural generation, and the why, where, and when of its use. Examples of games with and without procedural content will be used, showing the ramifications of changing the content generation in those titles. This will cover why procedural generation should be used, when it should be used, and where it should be considered. There will also be suggestions on specific solutions and how some games could have received benefit from the procedural creation of content.

RSVP to the meeting here.

Announcements

Global Game Jam at UAT
One of the two locations for Global Game Jam in Phoenix is the University of Advancing Technology. The event begins at 5:00pm on January 24th and goes until the night of January 26th.  You can register for the jam location and find out more details here.

Global Game Jam at ASU (Presented by Game CoLab)
Global Game Jam is also being hosted by Game CoLab at Arizona State University. The event begins at 2:00pm on January 24th and goes until the night of January 26th.  You can register for the jam location and find out more details here.

IGDA Members Save on GDC Passes
If you’re an IGDA Member planning on attending GDC this year, you can save money on buying your conference pass with an IGDA Member Discount. Check out all the details here.

November Meeting Details

Our November meeting is coming up on November 19th! It begins at 7:00pm over at the University of Advancing Technology, inside the little theatre. (Due to a scheduling conflict, we’re meeting on a Tuesday instead of our usual Wednesday.)

RSVP TO THE MEETING HERE

Deconstructing Free to Play

Presented by Ara Shirinian

Ara ShirinianAra Shirinian is a game designer. His most recent role worth writing home about was Design Lead on Epic Mickey: Power of Illusion (3DS).

He also co-hosts Chatterbox Video Game Radio. He is most interested by mechanics and player psychology. You can find out more about him at http://shirinian.net.

Deconstructing Free to Play will focus on a deep analysis of the dynamics of some of the most popular F2P games, especially with regard to learning, engagement, and psychological effects. He will present several hypotheses and predictions for the long term sustainability as well as unintended side effects of these dynamics.

Heads Up! This talk is going to cut deep, and runs about 90 minutes, so plan on staying a little bit later for this one!

Announcements

Kickstart SCALE!
Local developer Steve Swink and his team CubeHeart is looking for funding on Kickstarter. As of right now they have over 100% of their goal, but still need your help! Check out the details and back SCALE over at Kickstarter.

Otter
Local developer Kyle Pulver has released his new 2d game making framework, Otter. It’s currently a beta release, but he plans to continue working on it and keeping the full source available to the public.  He also released the very first game using Otter, All the King’s Men.

Life-Skills Transition Game
A Research Specialist at ASU is looking for someone to help develop a game based on a life-skills transition curriculum for incarcerated youth (
http://merging2worlds.education.asu.edu/).  This is a pilot with limited funding at the moment, but has the potential to expand substantially.

Please contact Heather Griller Clark at hgriller@asu.edu for more information.

 

Your Announcement Here Send an email to chair@igdaphx.org with the details of your announcement and we’ll place it right here! If you’d like to give an announcement at the meeting, please provide an image for the slide and a few lines. Each announcement can be up to 3 minutes at the start of the meeting.

RSVP TO THE MEETING HERE

March Meeting. Motivation. Monday the 18th!

Hey all,

Mark your calendars! Sneaking it in just before the Game Developer’s Conference, we have our…
 

March IGDA Meeting!

Monday, March 18th
7:30 PM in the Little Theater at University of Advancing Technology!

Just like in February, we’ll be in the Little Theater for the entire meeting this time. One important thing to note is that our meeting will be on a MONDAY instead of the usual Wednesday, and the meeting will start with the announcements at 7:30pm on the dot. This month’s speaker is me!

Corey Nolan

Corey Nolan is an avid game developer and resident of the Indie Game House (though she originally hails from New York). At GDC 2008, she collaborated with Professor Katherine Isbister to give a talk entitled “The Real Story on Characters and Emotion: Taking it ‘to the Streets’!” In the past, she has designed several popular Adult Swim flash games including Hemp Tycoon and Victorian BMX, and was a gameplay programmer on ASU’s Atlantis Remixed series of educational games. Now, she works as a web developer by day while making crazy artsy hobbyist games in Unity. She also leads the Phoenix IGDA!

 
(Boy, it’s weird to write your own bio.) So anyway, my talk will be in part a postmortem of my own game, Growing, as well as a broader analysis of motivation, productivity and goals of a hobbyist game developer (with my experience as examples). Motivation is a topic that’s really important to me, and I think anything we can do to further understand what drives us is a valuable use of our efforts.

 
As always, we’ll have our announcements before the talk, so if you have anything you’d like to present/hand out/talk about, please email me or Kyle! (“corey” or “kyle” @igdaphx.org). In addition, since we have the theater for the night, the projector will be open afterwards to anyone who would like to demo their own projects. So bring your stuff! We’d love to see it!
 

We’ll see you all on the 18th! Don’t forget to RSVP on Eventbrite!
 

Cheers,
Corey

February: Michael Todd, Platformers, Jam Games and More!

Howdy everybody!
 
 
Happy Valentine’s Day, with lots of love from your favorite IGDA chapter! Quickly, a big thanks to everyone who participated in our recent survey about operations over here at IGDA Phoenix. We got such a strong response, in fact, that we’ll be trying something new this month! Which brings me to our main announcement…

 

February IGDA Meeting!

Wednesday, Feburary 27th
7 PM in the Little Theater at University of Advancing Technology!

Our featured speaker for this month is our new Arizona transplant, Michael Todd! A bit more about him:

Featuring Michael Todd as himself.

Michael Todd is an award winning game developer, recently based in Toronto. He has spoken around the world at GDC, PAX, GamerCamp, NoMoreSweden and the Hand-Eye Society, and is a specialist in rapid prototyping methods.

A co-founder of the Toronto Skillswap & the Toronto Jammers, Michael is an active part of the indie game development community.

Twitter: @thegamedesigner

 
Michael’s talk is entitled “A LEAP OF FAITH: Platformer Design & Paradigms.” It addresses his unique approach to platforming games, including some dissection of existing ones. With a solid platter of experience under his belt, including the upcoming Unity-based 2D platformer Electronic Super Joy, Michael has a lot of wisdom to offer on platformers and game development in general. He’s also a renowned speaker, having given highly-rated talks at events including GDC and GamerCamp. Be sure to set room in your schedule for this one!

 
Now for the twist: instead of the normal food plans, we’ll continue socializing and demonstrations right there in UAT’s Little Theater! Everyone is free to get food as they please, but the projector will also be available after the talk to any of our Game Jam participants who would like to demo their games. Which leads me to our next announcement:

 

Global Game Jam 2013: Winners!

A HUGE congratulations is in order for everyone who participated in our most recent game jam, the Global Game Jam 2013. At UAT alone, we had more than 20 games that were created and fully playable in just 48 hours. That’s incredible!! We’ll be giving each of our local winners a quick shout-out in the announcements before the February meeting. JAMMERS: If you would like to select the screenshot(s) (up to 3) that will be displayed with your game in the announcements, please email them to corey@igdaphx.org. OR if you would prefer that your game goes unmentioned, e-mail me and we can handle that as well.

Congratulations again to everybody! GGJ 2013 was one of our best turnouts yet, and things are continuing to look up! A big thanks to Alex Bascom, Tyler Coleman, and everyone at UAT for putting it together. For updates about future jams, don’t forget to ‘like’ UAT Game Jams on Facebook!

 
 
Finally, we have an invitation our member, Zach Snader, to join a game development-based team in one of the toughest events of the year. If you’re into playing real-life platformers, this might be your bag:

Fellow IGDAers!

I hereby invite you to get your asses kicked at this year’s Tough Mudder! For the uninitiated, Tough Mudder is a ~12 mile endurance course with obstacles like: Climbing 12-foot tall walls, crawling over an ice covered tarp littered with electrified wires, and just straight up running through hell mud!

If that doesn’t sound like your idea of fun, stop reading this.

For the one of you I have left, please contact me if you are interested in joining my (small) team and training (heartily) before the event.

JOIN!

You can reach Zach by e-mailing zacsnade at uat dot edu. There’s only a few days left to register so if you’re interested do it soon!

 

We’ll see you all in a couple weeks!

 
Your chairs,
Corey and Kyle

September Meeting With a NEW Location!

Hey all,

 

Hope everyone’s been enjoyin’ their summers! As our month full of awesome thunderstorms comes to an end, we’ve got some great news, including the details on our September meeting! First things first… 

 
 
September IGDA Meeting!
Wednesday, September 12th
7 PM in the Little Theater at University of Advancing Technology
Followed by food and drinks at Claim Jumper Restaurant!

 

That’s right, we’re changing things up this month, so make sure you’re going to the right place! Starting at 7, we’ll be holding the talk and announcements in the Little Theater at UAT. It’s a good presentation space, convenient for speakers, and we’ll have room to seat plenty of people! Afterwards, we’ll meet up down the road at Claim Jumper for food, drinks and socializing. We’ll see you there! And be sure to RSVP at the Facebook event!

This month’s speaker is Matthew Wegner! Indie developer and programmer extraordinaire.

Matthew Wegner founded Flashbang Studios, an 8 year-old independent game developer best known for its “Blurst” portfolio of experimental games. Elsewhere, Matthew is an Indie Fund member, TIGJam organizer, photographer, conference planner, web/database programmer and unicyclist.
In his talk “The Blurst of Times: Everything I Learned About Making Games in 8 Weeks,” Matthew will recount Flashbang’s iterations on the standard development cycle, and how these experiments drove their approach to making short, small games that were released in a fraction of the typical timeframe.

 
 
There’s a lot of practical knowledge in this talk, so make plans NOW to be there! And don’t forget it’ll be held at UAT, not at Claim Jumper! We’ll head there after the talk (around 8PM or so). See you there!
 
 
And one more quick note:
 
 
Ludum Dare 24
Friday, August 24th – Monday, August 27th
Starting at 6PM on Friday at University of Advancing Technology

 

 

Anyone interested in jamming this weekend? If you are, good news! It turns out Ludum Dare 24 will be happening, and the classrooms at UAT will be open to anyone who wants the extra space.

This one’s a little different from the typical jam: usually (by competition rules) Ludum Dare games are developed solo rather than with a team. You can read more about the competition rulesets here. Judging will ONLY occur for entries following Ludum Dare’s guidelines submitted through the LD site. It’s a peer judging process, so submitting your own game allows you to vote on others’. For those not big on the strict compo format, feel free to come to UAT to jam on your own stuff! Creativity and productivity are KEY!

 
 
That’s it for now! We’ll see you all at the September meeting. Until then, don’t forget to email me (corey@igdaphx.org) or Kyle (kyle@igdaphx.org) with any feedback, announcements or requests!
 
Corey

February Meeting and GDC 2012!

Hi everybody!

 

Happy February! It’s your favorite local IGDA chapter, and we’re happy to be back after a January break. We’ve got some announcements to make!

First of all, congratulations to everyone who participated in this year’s Global Game Jam, both at UAT and elsewhere. We had some great local entries! And for those of you who missed it, don’t worry, you’ll see ’em at our…
 

 

February IGDA Meeting!

Wednesday, February 15th
7 PM at Claim Jumper Restaurant in Tempe!
 

By popular request, we’re moving the meetings back to Tempe! This means you’ll want to get in on time to take advantage of the seating arrangements 🙂

This meeting will be a post-jam wrap-up, with jammers both new and old recounting their experiences making a game in a weekend. And of course, no game jam postmortem is complete without a full suite of new games to try! They’ll all be available on the IGDA computer. So come by, eat, drink and play!

 

 

Don’t forget that GDC 2012 is rapidly approaching! If you’re interested in buying tickets, you can do it through the main conference site. There are a lot of cool sessions planned, so if you have the means, it’s a conference well worth attending! (If you’re a card carrying member of the official IGDA, don’t forget about the special additional discounts you can receive!)

 

 

Finally, we have some awesome announcements to make from developers from all around the valley!

 
 


From just across the desert, we have a brand new word puzzle game: Monster Words by Enemy Hideout, available now on the iOS!

 
And to top it off, it’s FREE! Check it out today on the iDevice of your choosing!

 
 
 


Local dev and vice chair Kyle Pulver has announced a new game! Take a look at Offspring Fling, a game of epic baby-flinging proportions. The game itself originated from a game jam from last May. It will be out soon for Mac and PC! He also has a mailing list you can sign up for to receive an email when the game is released.
 
Check it out and help spread the word!

 
 
 

And by another local dev and IGDA board member, Tyler Coleman has released one of his game jam games to the app store. Hello Color will test just how well you can match and recognize colors under pressure, and contains a sophisticated statistics tracking system so you know JUST how good your hue senses really are.
 
This one’s available for just $0.99. Less money than a bagel AND more fun!

 
 
 

That’s all for now! Hope your 2012’s been going awesomely so far, and we’ll see you guys next week!

 

Cheers,

Corey

A Flurry of November Events!

Hey there, Valley Game Developers!

We’ve got one busy November coming up, and I want to make sure you guys have it all on your schedule! Get over your Halloween candy comas quick, ’cause we’ve got a LOT coming at ya…

 
 

UAT Technology Forum!

Tuesday, November 1st – Thursday, November 3rd
11 AM – 6 PM (each day) at University of Advancing Technology in Tempe!

 

The Tech Forum put on bi-yearly by UAT is free and open to the public! Which is great, because there’s a lot of interesting content being presented and taught here. It’s being held across three days, with lectures and other events spread across from 11 AM to about 6 PM each day. You can get more information, including registration and an event schedule, on the official Tech Forum website!

 
 

Tech Forum: Indie Panel!

Wednesday, November 2nd
6 – 7 PM in the little theater at University of Advancing Technology in Tempe!

 

Within the Tech Forum, we have a special panel being put together by Tyler Coleman featuring some of our talented local developers: Matthew Wegner, Kyle Pulver, David Koontz and Ara Shirinian! This panel will be about independent development, and the risks and rewards of going indie or starting your own studio as a reflection of their own experiences in the industry. We’ll have more to come about this, so stay tuned!

Because this panel is scheduled for the night that’s ordinarily our monthly IGDA meeting, we’ll be pushing this one back a week once again 🙂 Scroll down for the details on that!

 
 

November Game Jam!

Friday, November 4th – Sunday, November 6th
6 PM (Friday) – 8 PM (Sunday) at University of Advancing Technology in Tempe!

 

Man, UAT is hoppin’ this month! Lots of stuff going on, including yet another exciting Game Jam! This one will have none of the restrictions of the Noob Jam last month, along with a theme, judging, prizes… yeah, this jam is the REAL THING, folks!

It’s been a while since we’ve had a formal game jam… here’s a recap, in case anyone needs one: A Game Jam is a 48 hour timeframe in which developers get together and work in small teams to create a fully playable game by the end of the 48 hours. Games are then presented to everyone in UAT’s little theater. It’s hectic, yet fun! Even if you can’t make it for the whole weekend, it’s a great chance to work in a creative, energized environment. So feel free to drop by any time, the event goes on all day and night!

Friday, 6PM: We meet at UAT. This is the time for equipment set-up, brainstorming, getting to know people, etc. If you want to work with other people, you can pitch ideas and form teams. The theme will be revealed at 7, as well. (A theme is a high-level word or phrase that you must then take and incorporate into your game. Themes can provide a good starting block for brainstorming.) You can start working on the game as soon as you’re ready, but generally…

Saturday til 6PM on Sunday: is JAMMING TIME! You can use any tool, language, or platform you want and can run your game on any platform. Generally, creating your own assets is encouraged over pulling from the public domain. Teams can be any size.

Sunday, 6PM: Wrap-up and presentation time! This is when people can demonstrate what they’ve been working on for the weekend. After the presentation, judging will commence, and prizes will be awarded to the top games in a number of categories.

Annnnd that’s it in a nutshell! Hope you can all make it to the biggest Game Jam of the Fall!

 
 

November IGDA Meeting!

Wednesday, November 9th
7 PM at Rosie McCaffrey’s Irish Pub and Restaurant in Phoenix!

 

Here it is! As you can see, this month’s meeting is pushed back a week to accommodate the Tech Forum Indie Panel (above). It’s also the first meeting of the season to be held back at Rosie’s in Tempe! You guys may have noticed we’re a bit of a… large crowd for the Claim Jumper room. Rosie’s has much more space for a large group, and will be a comfortable place now that the Winter months are approaching. Plus, they’ve got a great beer menu! Our directions page has some additional info, such as phone number and nearest light rail stop.

We’re still looking for a speaker for this meeting, so if you’re interested, please e-mail me! (corey@igdaphx.org). Also, if you have announcements of screenshots of games in progress you’d like to show off at the meeting, please let me know (again, corey@igdaphx.org). Thanks!

 
 

Lecture: Richard Rouse III!

Monday, November 14th
7:30 PM in the Navajo Conference Room (in Kirk Student Center) at Mesa Community College!

 

ASU, in collaboration with Mesa CC, is presenting a very special lecture series, the first one being a talk from Richard Rouse III of Paranoid Productions. Perhaps best known for his work on the game The Suffering, Richard has also released a book on game design and is well-known for his lectures about emotion and morality in games at the past few GDCs.

In addition to the 7:30 lecture, he’ll also be giving a short panel earlier that day (starting at 3:15 PM), to review the designs of 3 chosen locally-developed games. Come see what he has to say! We’ll have more lecture series from ASU to announce down the road: keep up with Theresa’s updates on our IGDA Phoenix Facebook page to hear the latest.

 
 

Whew! And that’s everything, for now! Don’t forget to ‘like’ us on Facebook and follow us on Twitter for reminders and the latest news and updates!

 

Cheers from your chair,

 

Corey

 

Local Meetings, Discussions, Demos and Successes!

Hey everybody!

 

Big thanks again to everyone who came out to last month’s meeting – the turnout and the talk were both fantastic, AND we have a lot more of these to look forward to in upcoming months! 🙂

For those of you who may have missed this past meeting or want a recap on it, we have some exciting news: Theresa captured it all on video, which will also be made available online! We’ll make an announcement once it’s up. For now though, we have her Powerpoint slides AND a bibliography of all the source material (not shown during the talk).

You can download them here: [Slides] [Bibliography]

She’s also chosen to make her contact info available for anyone with questions or comments about the subject! You can find her at theresadevine at gmail dot com or tcdevine at asu dot edu.

 

We have another great announcement! Kihon Games, our nearly-local friends out in Tucson, have released their game for iPhone/iPad, Baby Monkey (Going Backwards on a Pig)! It’s an addictive little game that pretty much speaks for itself. Based on the popular youtube video of the same name, it even features the original song by Parry Grip! Here’s a link to their game in the app store (only 99 cents!). Congrats to Kihon! Can’t wait to see what you guys are up to next!

So here we go! Onwards and upcoming we have our…

 

SEPTEMBER Meeting! Wednesday, September 7th
7 PM at Claim Jumper Restaurant in Tempe!

 

September’s meeting is GAME DEMO Night! The format will be a little bit different from the usual, so let me explain: First of all, anyone with a game demo in ANY stage of its development is free to bring it in for people to playtest and watch it during “mingling time”! And in fact, the main presentation will be pretty short so everyone has plenty of time to do just that.

However, just after the announcements at 7, we’ll be showing a total of 6 actual demo presentations, each 5 minutes long. These demos can be anything you want: showing docs and screenshots, a brief powerpoint presentation, or even playing your game on the big screen! Each of these presentations is an open slot, which can be reserved by e-mailing me! (corey@igdaphx.org) Presentation slots will be assigned on a first come, first serve basis. So if you have a game you’d like to present, let me know SOON!

With September almost here, October’s always pretty quick to follow. And with that, we have our:

 

OCTOBER Meeting! Wednesday, October 5th
7 PM, Location TBA.

 

In the October meeting, we’ll be returning to our usual speaker/presentation format, as we welcome BACK to the IGDA Phoenix stage our very own Ara Shirinian! Those of you who are longtime IGDA Phoenix attendees may have remembered his speech last year. As a matter of fact, Ara’s our very first IGDA speaker to make an encore appearance!

He’s a fantastic designer and writer with a wealth of knowledge and experience. If his extensive list of released games and publications doesn’t convince you of that, just check out this awesome Gamasutra article and postmortem, published just last month!

We’ll have more to announce here as we get closer to October. Look forward to this one for sure!

 

Finally, I just want to remind you guys that we’re still on the lookout for ideal meeting locations! We like places that are big, accessible, quiet, and preferably have some good stuff on the menu ;D If you think you know of a good place to check out, please let Kyle or I know! (kyle@igdaphx.org) (corey@igdaphx.org).

 

That’s it for now, see you all in September! Game demo-ers, don’t forget to email me, and as always check us out on Facebook and Twitter!

Cheers,
Corey