Upcoming Events, Openings and Announcements!

Helloooo Phoenix devs!

Thanks again to everyone who came out to Kyle’s talk last week! The turnout was tremendous, one of our biggest groups yet! We had a lot of very important announcements this month, and for those of you who missed it or want more details, I’ll be listing them all again (with some new ones) here!

UAT Tech Forum

Wednesday, October 31st – Friday, November 2nd
Each day from 11 AM at University of Advancing Technology!

UAT’s Tech Forum “brings together industry experts on campus for lectures, interactive workshops and ample opportunities to network.” Presenters will be providing their professional insights on all things technical including networking, game development, animation, digital video, software. The best part? It’s free, and open to anyone (not just UAT students)!

There’ll be a pretty impressive array of speakers here, including people from Microsoft, Ubisoft, Playdom, and the NSA, among many others. You can RSVP and find more info about it at their site: http://www.uat.edu/techforum/. If you have the chance, check it out!

Tech Forum Game Jam

Friday, November 2nd – Sunday, November 4th
5:30 PM Friday to 9 PM Sunday at University of Advancing Technology!

The Tech Forum ends with a game jam! It starts on Friday evening, when the theme will be revealed. For those unfamiliar with the game jam format, this one takes place over a weekend (48 hours total). The goal is to make a game in those two days, based on a certain theme. After the theme is revealed, jammers typically take the next few hours to brainstorm and form teams around their ideas. After that, it’s go time! Get crazy! You’ll be surprised what you can come up with in a weekend of work.

Even if you can’t make it for a whole weekend, jams provide a great environment to do creative work in. There are computers set up with game development software, so come in on a Saturday or Sunday afternoon and make something! If you can’t jam but would like to judge or see the final presentations/awards, you can also come in on Sunday at 5ish. To RSVP, or to find out a little more about jams in general, check out the official Game Jam Facebook Event. You can also like “UAT Game Jam” on Facebook to get the latest jam news and updates: http://www.facebook.com/UATGameJam

Hope to see you there!

Night Lights Playtest

Wednesday, October 31
7 PM at University of Advancing Technology!

Looking for something to do Wednesday night? Come try out a locally-made game! Described as a “pictionary-style game with lights,” Night Lights has already had a bunch of successful playtests, and they’re still out for more! This event is open to anyone and of course, free of charge. Once again, you can RSVP at the Facebook Event or get more details at the Night Lights Facebook page: http://www.facebook.com/NightLightsGame.

Collins Game Jam: Judges Needed!

Collins College is hosting its once-a-term Game Jam for its students at the end of November, and we need the help of our local developers, designers, and artists to make it a success! We’re looking to cultivate a panel of game industry judges who’d like to visit the campus for an evening of playing, judging, and writing about games. Right now, we’re shooting for Sunday, December 2nd at 5PM, right after the games are handed in. If you’re interested, or if you have any questions, please send an e-mail to Jeffrey Chiara (jchiara at collinscollege dot edu) and let him know! Also, please visit the website (http://tropicus.net/gamejam/) to get a feel for the work we’ve been doing so far. Thank you!

Internship Position Open!

2XL Games has an intern position opening up for students in the next week or two. We are looking for design interns with a heavy focus on creative writing and a very basic grasp of programming logic. The position is unpaid, but the intern would be credited on a soon to be released mobile and Facebook game, and the content they create would be directly player facing. The game is scheduled for early next year.

The primary creative skills we are looking for are a good imagination and ability to write descriptively with regards to levels in a fantasy RPG setting. The closest parallel I can provide for the kind of writing we need is an old-school text based adventure. They’ll need to create and describe locations that the player will explore via text.

Hours will be very flexible to work around school time. We would want the intern to come into the office at least once at the beginning of the project to meet with me (We are in Phoenix near Camelback and 32nd Street) but otherwise the work can be done on their own time from their own computer (PC only) and they would report to me directly via skype and email.

Anyone that is interested should send an email to: Jeremy at 2xlgames dot com
(Applicants will be asked to provide a short writing sample, based on a location from our story)

IGF Student Showcase Deadline

Wednesday, October 31st at 11:59 PM

This is just a quick reminder that the Independent Games Festival’s Student Showcase Deadline is this Wednesday (Halloween!) and can be submitted online at: http://students.igf.com/. If you have a student project that is in beta or nearing completion and you’re proud of it, consider entering it! There’s no fee for student entries, and getting selected is a great way to get exposure and interest throughout the industry. Last year, a group of students from AIPX submitted their game Dust and it was nominated in the IGF, and good times were had by all! Get your games in there!

Desert Code Camp

Saturday, November 17th
8 AM to 6 PM at Chandler – Gilbert Community College Pecos Campus

Calling all programmers! Desert Code Camp is coming up this month, and it’s a great way to learn any variety of topics on a range of subjects, for advanced coders and newbies alike. It takes place right here in the Valley (Chandler) and is free of charge! In addition, the event is made for and driven by developers, meaning you can express your interests in subjects on the site to gain support for presentations on it. Voting, sessions and more information can be found at their website: http://nov2012.desertcodecamp.com/.

Kickstarter Campaigns

We have a couple of exciting Kickstarter-related announcements for you guys!

Hero-U: Rogue to Redemption is a campaign-in-progress from the Quest For Glory creators. After some time away from the industry they’ve returned with a new project that could be on its way to crowdfunded success! Plus, that Corey Cole guy sure does have a cool name 🙂 Check it out and back or spread it if you’re interested!

The Crystal Catacombs, on the other hand, is already a Kickstarter success! Having received almost double its initial funding back in July, the developers have officially teamed up with local studio Super Fun Games to take the game to the next level. It’s an exciting project, can’t wait to see more of it!

 

Whew! That was quite a bit of news. That’s it for now! We’ll have announcements coming soon about our November and December meetings, so keep an eye out. Enjoy your Halloweens!

 
Your chair,
Corey

October Meeting: The Tale of Offspring Fling!

Hey everyone!

The weather is finally getting awesome outside, and it’s time to announce another meeting! Our October meeting is happening a little later this month (don’t worry, you haven’t missed it!) and it features our vice chair, Kyle Pulver, talking about his experience with his first commercial game release: Offspring Fling!

October IGDA Meeting!

Wednesday, October 24th
7 PM in the Little Theater at University of Advancing Technology
Followed by food and drinks at Claim Jumper Restaurant!

This talk will be following the same format as last month’s: we will NOT be meeting at Claim Jumper, but instead the announcements and talk will begin at 7 PM in the UAT Little Theater, followed by food and drinks at Claim Jumper afterwards. So do not go to Claim Jumper first! Believe me, you’ll be pretty sad if you miss out on this talk!

Kyle and Offspring Fling at PAX 2012. Photo credits go to Rami Ismail of Vlambeer Studios.

Kyle Pulver (kpulv) is an independent developer who’s been making games since the early days of Klik & Play. He first appeared on the indie scene with Bonesaw, a brutally hard platformer inspired by his university’s hockey team. After a splash of good reviews, Kyle has gone on to make many more games both in and out of game jams. His most recent notable releases include depict1, Verge, Offspring Fling! and Snapshot. These days, Kyle works mainly in Flash using the Flashpunk framework.

In “The Tale of Offspring Fling,” Kyle recounts his journey from a small game jam game to his first full-scale commercial release online, and all the way to the middle of the PAX 10 at this year’s Penny Arcade Expo. Along with it, he’ll relate some of the obstacles he’s faced as a one-man game studio: getting your game out there, press, reviews, and marketing. Not to mention the many hints and tips he’s learned along the way!

We’ll see you there! Also, we have a quick announcement from a fellow IGDA PHX member and Collins College instructor, Jeffrey Chiara:

Collins College is hosting its once-a-term Game Jam for its students at the end of November, and we need the help of our local developers, designers, and artists to make it a success! We’re looking to cultivate a panel of game industry judges who’d like to visit the campus for an evening of playing, judging, and writing about games. Right now, we’re shooting for Sunday, December 2nd at 5PM, right after the games are handed in. If you’re interested, or if you have any questions, please send an e-mail to Jeffrey Chiara (jchiara@collinscollege.edu) and let him know! Also, please visit the website (http://tropicus.net/gamejam/) to get a feel for the work we’ve been doing so far. Thank you!

Thanks everyone, and we’ll see you next week!

Corey