September Meeting With a NEW Location!

Hey all,

 

Hope everyone’s been enjoyin’ their summers! As our month full of awesome thunderstorms comes to an end, we’ve got some great news, including the details on our September meeting! First things first… 

 
 
September IGDA Meeting!
Wednesday, September 12th
7 PM in the Little Theater at University of Advancing Technology
Followed by food and drinks at Claim Jumper Restaurant!

 

That’s right, we’re changing things up this month, so make sure you’re going to the right place! Starting at 7, we’ll be holding the talk and announcements in the Little Theater at UAT. It’s a good presentation space, convenient for speakers, and we’ll have room to seat plenty of people! Afterwards, we’ll meet up down the road at Claim Jumper for food, drinks and socializing. We’ll see you there! And be sure to RSVP at the Facebook event!

This month’s speaker is Matthew Wegner! Indie developer and programmer extraordinaire.

Matthew Wegner founded Flashbang Studios, an 8 year-old independent game developer best known for its “Blurst” portfolio of experimental games. Elsewhere, Matthew is an Indie Fund member, TIGJam organizer, photographer, conference planner, web/database programmer and unicyclist.
In his talk “The Blurst of Times: Everything I Learned About Making Games in 8 Weeks,” Matthew will recount Flashbang’s iterations on the standard development cycle, and how these experiments drove their approach to making short, small games that were released in a fraction of the typical timeframe.

 
 
There’s a lot of practical knowledge in this talk, so make plans NOW to be there! And don’t forget it’ll be held at UAT, not at Claim Jumper! We’ll head there after the talk (around 8PM or so). See you there!
 
 
And one more quick note:
 
 
Ludum Dare 24
Friday, August 24th – Monday, August 27th
Starting at 6PM on Friday at University of Advancing Technology

 

 

Anyone interested in jamming this weekend? If you are, good news! It turns out Ludum Dare 24 will be happening, and the classrooms at UAT will be open to anyone who wants the extra space.

This one’s a little different from the typical jam: usually (by competition rules) Ludum Dare games are developed solo rather than with a team. You can read more about the competition rulesets here. Judging will ONLY occur for entries following Ludum Dare’s guidelines submitted through the LD site. It’s a peer judging process, so submitting your own game allows you to vote on others’. For those not big on the strict compo format, feel free to come to UAT to jam on your own stuff! Creativity and productivity are KEY!

 
 
That’s it for now! We’ll see you all at the September meeting. Until then, don’t forget to email me (corey@igdaphx.org) or Kyle (kyle@igdaphx.org) with any feedback, announcements or requests!
 
Corey

Keepin’ it Cool With the August Updates!

Hey there, valley devs!

 
 

Hope everyone’s summers have been going well so far. We’ve been keeping busy too, but we’re happy to announce our next IGDA meeting is finally coming up… next week! If you’ve been missing us so far this summer, worry no more- before you know it, you’ll be at the… 

 
 
August IGDA Meeting!
Wednesday, August 8th
7 PM at Claim Jumper Restaurant in Tempe!

 

We don’t have a designated speaker for this month, but it’s not for lack of things to talk about. We’ll be recapping the major events and announcements of the summer so far, including the standings and presentations up on the big screen from the UAT Game Jam last week! We had a lot of highly competitive and fun entries, so I hope you’ll come by and check them out! See our Facebook event for some more details!

 

Speaking of announcements, don’t forget that if you have anything you’d like us to mention at the meeting, tell me about it! (corey@igdaphx.org) This can be upcoming events, game releases, or really anything related to Arizona and game development. We want to hear it! 😀

 
 

Lastly, you’ll hear more about this next week, but here are some quick updates from around the valley:

 

 

This year, TWO different games from different local developers been selected for display at the PAX10! In other words, they will be a part of the Penny Arcade Expo held in Seattle at the end of this month. First, a big congrats to Mario Castañeda, whose beautiful black-and-white puzzle game, The Bridge, will be making an appearance.

Kpulv’s Offspring Fling, the charming little puzzle platformer for PC/Mac (and more recently, a highly-acclaimed hit on the Steam store), will also be on the expo floor. Congratulations, Kyle and Mario!

(By the way, you can DEFINITELY expect a postmortem about Offspring Fling and Kyle’s adventures in online retail at a future meeting. If you have any questions you’d like him to address in the talk, shoot an email over to kyle@igdaphx.org!)

 
 

 

The ever-popular Mr. Ara Shirinian has another nugget of game design wisdom to share with you all- this time, it’s on Gamasutra! In The Value of Repetition, Ara hops onto the flip side of the coin to talk about proper use of non-grindy, valuable repetition in video games. Check it out, read the interesting discussions at the bottom, post it up to your social network of choice if you’re so inclined!

 
 

And with that, just another reminder that you can find us on Twitter and/or Facebook anytime!

 
 

See you all next Wednesday!

 
Your Chair,
Corey