A Flurry of November Events!

Hey there, Valley Game Developers!

We’ve got one busy November coming up, and I want to make sure you guys have it all on your schedule! Get over your Halloween candy comas quick, ’cause we’ve got a LOT coming at ya…

 
 

UAT Technology Forum!

Tuesday, November 1st – Thursday, November 3rd
11 AM – 6 PM (each day) at University of Advancing Technology in Tempe!

 

The Tech Forum put on bi-yearly by UAT is free and open to the public! Which is great, because there’s a lot of interesting content being presented and taught here. It’s being held across three days, with lectures and other events spread across from 11 AM to about 6 PM each day. You can get more information, including registration and an event schedule, on the official Tech Forum website!

 
 

Tech Forum: Indie Panel!

Wednesday, November 2nd
6 – 7 PM in the little theater at University of Advancing Technology in Tempe!

 

Within the Tech Forum, we have a special panel being put together by Tyler Coleman featuring some of our talented local developers: Matthew Wegner, Kyle Pulver, David Koontz and Ara Shirinian! This panel will be about independent development, and the risks and rewards of going indie or starting your own studio as a reflection of their own experiences in the industry. We’ll have more to come about this, so stay tuned!

Because this panel is scheduled for the night that’s ordinarily our monthly IGDA meeting, we’ll be pushing this one back a week once again 🙂 Scroll down for the details on that!

 
 

November Game Jam!

Friday, November 4th – Sunday, November 6th
6 PM (Friday) – 8 PM (Sunday) at University of Advancing Technology in Tempe!

 

Man, UAT is hoppin’ this month! Lots of stuff going on, including yet another exciting Game Jam! This one will have none of the restrictions of the Noob Jam last month, along with a theme, judging, prizes… yeah, this jam is the REAL THING, folks!

It’s been a while since we’ve had a formal game jam… here’s a recap, in case anyone needs one: A Game Jam is a 48 hour timeframe in which developers get together and work in small teams to create a fully playable game by the end of the 48 hours. Games are then presented to everyone in UAT’s little theater. It’s hectic, yet fun! Even if you can’t make it for the whole weekend, it’s a great chance to work in a creative, energized environment. So feel free to drop by any time, the event goes on all day and night!

Friday, 6PM: We meet at UAT. This is the time for equipment set-up, brainstorming, getting to know people, etc. If you want to work with other people, you can pitch ideas and form teams. The theme will be revealed at 7, as well. (A theme is a high-level word or phrase that you must then take and incorporate into your game. Themes can provide a good starting block for brainstorming.) You can start working on the game as soon as you’re ready, but generally…

Saturday til 6PM on Sunday: is JAMMING TIME! You can use any tool, language, or platform you want and can run your game on any platform. Generally, creating your own assets is encouraged over pulling from the public domain. Teams can be any size.

Sunday, 6PM: Wrap-up and presentation time! This is when people can demonstrate what they’ve been working on for the weekend. After the presentation, judging will commence, and prizes will be awarded to the top games in a number of categories.

Annnnd that’s it in a nutshell! Hope you can all make it to the biggest Game Jam of the Fall!

 
 

November IGDA Meeting!

Wednesday, November 9th
7 PM at Rosie McCaffrey’s Irish Pub and Restaurant in Phoenix!

 

Here it is! As you can see, this month’s meeting is pushed back a week to accommodate the Tech Forum Indie Panel (above). It’s also the first meeting of the season to be held back at Rosie’s in Tempe! You guys may have noticed we’re a bit of a… large crowd for the Claim Jumper room. Rosie’s has much more space for a large group, and will be a comfortable place now that the Winter months are approaching. Plus, they’ve got a great beer menu! Our directions page has some additional info, such as phone number and nearest light rail stop.

We’re still looking for a speaker for this meeting, so if you’re interested, please e-mail me! (corey@igdaphx.org). Also, if you have announcements of screenshots of games in progress you’d like to show off at the meeting, please let me know (again, corey@igdaphx.org). Thanks!

 
 

Lecture: Richard Rouse III!

Monday, November 14th
7:30 PM in the Navajo Conference Room (in Kirk Student Center) at Mesa Community College!

 

ASU, in collaboration with Mesa CC, is presenting a very special lecture series, the first one being a talk from Richard Rouse III of Paranoid Productions. Perhaps best known for his work on the game The Suffering, Richard has also released a book on game design and is well-known for his lectures about emotion and morality in games at the past few GDCs.

In addition to the 7:30 lecture, he’ll also be giving a short panel earlier that day (starting at 3:15 PM), to review the designs of 3 chosen locally-developed games. Come see what he has to say! We’ll have more lecture series from ASU to announce down the road: keep up with Theresa’s updates on our IGDA Phoenix Facebook page to hear the latest.

 
 

Whew! And that’s everything, for now! Don’t forget to ‘like’ us on Facebook and follow us on Twitter for reminders and the latest news and updates!

 

Cheers from your chair,

 

Corey

 

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October Meeting: Wednesday October 12th at Claim Jumper!

Hey everybody!

 

I have an important note: our monthly meeting for October will NOT be tomorrow (October 5th). Instead, it will be happening next week on Wednesday, October 12th! Here’s a link to the Facebook event.

It’ll be held at Claim Jumper Restaurant in Tempe, and the talk and announcements start at 7 PM sharp! This month, we feature our very first encore performance as Ara Shirinian returns to the stage! Veteran igdaPHXers might remember Ara from last year’s talk, “How To Get Into the Game Industry (And Stay in it!),” a collection of hard-earned advice from his own industry career. This talk was so well received that he’s here to do another one!

For those of you who don’t know Ara, a brief introduction:

Ara Shirinian is a video game designer, writer, and co-host of Chatterbox Video Game Radio. In his spare time he enjoys displacing massive objects and is on a perpetual quest for extreme hot sauces.

You can find out more about Ara at http://www.shirinian.net and http://chatterboxgameshow.com.

This time around, Ara will be touching on a number of topics that are relevant to game designers and developers as a whole! Be sure not to miss this! (Don’t worry, we’ll be bugging you about it more next week!)

 

 

By the way, those of you who missed Theresa’s excellent talk on Games as Art in August, never fear: you can now watch it online! This was a really great presentation, one of my personal favorites, and for those of you who missed it I’d urge you to check this out!

 

Finally, we at IGDA Phoenix HQ have had something hanging over our heads for the past few weeks… specifically, a hat:

And (we assume) it belongs to one of you, is being missed dearly, and possibly even carries a +5 to CHA or something like that. So if this looks familiar and isn’t on YOUR head, please come claim it! Or send an email to corey@igdaphx.org.

I’ll be wearing this to the meeting, and if I’m still wearing it by the end of the night it becomes the Official Hat of the Phoenix IGDA. So rightful owner, if you’re out there and want it back please let us know!

 

That’s it for now! See you all next week!

Corey

 

Don’t forget, IGDA PHX is also on Twitter and Facebook!