Past Meetings

Missed a meeting? Want to remember that totally awesome talk you heard at IGDA Phoenix two months ago? Don’t worry, we have your solution RIGHT HERE! On this page, we’ll be keeping records of all the past meetings, along with talks and speakers and slides when possible.

The Mona Lisa

October 2010

How Flash Games Can = $$$
(+ a depict1 post mortem)

by Kyle Pulver

This was the first talk in our new location, the George and Dragon. Kyle spoke about the process of selling and releasing the port of his game jam game, depict1, and gives tons of useful information and resources for making money through hobbyist flash game development!

Download the slides (Powerpoint)


The Mona Lisa

September 2010

How to Think Like a Programmer

by David Koontz

Even from other aspects of game development, what programmers do can seem a bit like magic. In September’s talk, David demystifies the programming process and teaches the fundamentals of problem-solving by defining a set of specific, clear instructions to follow. This fantastic talk and its notes are abounding with real world examples, sample programs, and even resources for further learning!

Download the slides (PDF)


The Mona Lisa

August 2010

How To Get Into the Game Industry (And Stay in it!)

by Ara Shirinian

In August, we heard a very insightful mini career postmortem from Ara. The talk was loaded with tips and tricks he learned along the way for breaking into games and staying there.



The Mona Lisa

July 2010

Tools of the Trade

by Shawn White

Before leaving for Denmark to work at Unity, Shawn shared a bit of his wisdom on the development and use of game dev tools. Pulling from his own experience, he enumerated the ideal features of a tool before delivering the bottom line: make awesome!



The Mona Lisa

June 2010

Phoenix: The Next Game Dev Hub

by Jason Moore

President and Founder of the local game development company, Broken Bulb Studios, Jason gave an inspiring talk about how to further develop Phoenix as a center of game development. He elaborated on both short-term plans on building and strengthening the community, and long-term goals about pulling in the big names and creating a gaming mecca in Arizona.



The Mona Lisa

May 2010

Ethical Game Design

by Steve Swink

The first talk of the newly-reawakened IGDA Phoenix chapter! Steve, founder of Enemy Airship, delivered a passionate talk about ethics as game creators: “The choices we make as designers, the inherent value of human activity, and the personal belief systems the drive it all.”


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