Missed a meeting? Want to remember that totally awesome talk you heard at IGDA Phoenix two months ago? Don’t worry, we have your solution RIGHT HERE! On this page, we’ll be keeping records of all the past meetings, along with talks and speakers and slides when possible.
How Flash Games Can = $$$
(+ a depict1 post mortem)
by Kyle Pulver
This was the first talk in our new location, the George and Dragon. Kyle spoke about the process of selling and releasing the port of his game jam game, depict1, and gives tons of useful information and resources for making money through hobbyist flash game development!
How to Think Like a Programmer
by David Koontz
Even from other aspects of game development, what programmers do can seem a bit like magic. In September’s talk, David demystifies the programming process and teaches the fundamentals of problem-solving by defining a set of specific, clear instructions to follow. This fantastic talk and its notes are abounding with real world examples, sample programs, and even resources for further learning!
How To Get Into the Game Industry (And Stay in it!)
by Ara Shirinian
In August, we heard a very insightful mini career postmortem from Ara. The talk was loaded with tips and tricks he learned along the way for breaking into games and staying there.
Tools of the Trade
by Shawn White
Before leaving for Denmark to work at Unity, Shawn shared a bit of his wisdom on the development and use of game dev tools. Pulling from his own experience, he enumerated the ideal features of a tool before delivering the bottom line: make awesome!
Phoenix: The Next Game Dev Hub
by Jason Moore
President and Founder of the local game development company, Broken Bulb Studios, Jason gave an inspiring talk about how to further develop Phoenix as a center of game development. He elaborated on both short-term plans on building and strengthening the community, and long-term goals about pulling in the big names and creating a gaming mecca in Arizona.
Ethical Game Design
by Steve Swink
The first talk of the newly-reawakened IGDA Phoenix chapter! Steve, founder of Enemy Airship, delivered a passionate talk about ethics as game creators: “The choices we make as designers, the inherent value of human activity, and the personal belief systems the drive it all.”